The refined direction, now with the science on show. Found a House and raise a bloodline that breeds, mutates and grows visible claws, fins and armour on its own. Click through to the full ledger — live trait histograms, a genome-and-ancestry dossier for every kin, and scouting reports on rival Houses. When a trait breaks through, the mutation card shows parent versus child. Play for ten minutes or leave it for hours — come back to the saga of the real genetic drift while you were gone. (v6 without the ledger is kept alongside.)
The original pool. Evolving grazers and hunters, day and night, generative sound. Feed it, stir it, watch what evolves. No goal but wonder.
Adopt a creature. Found a House. Protect the bloodline as it passes from ward to heir, and see how many generations your line survives.
A persistent world with seasons, red tides, comets and scavengers. Keeper powers, essence, tasks, a written chronicle — and it remembers you between visits.
Now you are the creature. Eat, dash, evolve mutation by mutation, bond for heirs — and when you die, your heir carries everything you became. The game.
Now be the world. Deep time: species split and die out on a living Tree of Life, cataclysms fall, the Chronicle writes the mythology — and if life goes far enough, something down there awakens and watches you back.