Terrarium VII — Houses

Found a House and raise a bloodline in a living sea. It breeds, mutates and grows claws, fins and armour on its own — you are its patron, not its puppet. Cluster your kin so they fight as one. Feed them, ward off predators, and steer which traits the line grows. Rival Houses rise to contest the water. Play for ten minutes or leave it for hours — come back to the saga of what your blood did while you were gone.

click one of the pale wild creatures to found your line
Speed
unfounded
0
Kin
1
Gen
0
✦ Influence
Renown — level 10
Pack bond forms when kin swim together
Patron powers✦ 0
Tend the House — costs influence ✦
Encourage a trait — bias which mutations appear
Aims of the House
The waters contested


Send feedback

Goes straight to Matthew via email, with your current House noted automatically — no need to describe it yourself.
⏸ the water is held still while you read
⚡ a mutation in the blood

The saga since you left