Found a House and raise a bloodline in a living sea. It breeds, mutates and grows
claws, fins and armour on its own — you are its patron, not its puppet. Cluster your
kin so they fight as one. Feed them, ward off predators, and steer which traits the
line grows. Rival Houses rise to contest the water. Play for ten minutes or leave it
for hours — come back to the saga of what your blood did while you were gone.
click one of the pale wild creatures to found your line
Speed
—
unfounded
◎
0
Kin
1
Gen
0
✦ Influence
Renown — level 10
Pack bond forms when kin swim together
Patron powers✦ 0
Tend the House - costs influence ✦
Direct the House
The way of the House - costs ✦2, settles for 30s
Choose how the House lives. The blood follows.
Aims - renown raises your House
Rivals
Send feedback
Goes straight to Matthew via email, with your current House noted automatically — no need to describe it yourself.